Game studio · India

KRITILOKASTUDIOS

We create worlds.You live them.

Currently developing · ITIRAAH
Discover ITIRAAH ↓
Our debut game

ITIRAAH

A third-person archaeological adventure where knowledge drives progression.

She went looking for her grandfather.She found a civilization that should not exist.

Explore forgotten places rooted in Indian architecture, restore their systems, and uncover a civilization erased from history.

  • Single-player
  • Unreal Engine 5
  • In development
Meera’s Yatra

A personal search opens a forgotten world.

Meera is a young environmental scientist following the last trail left by her missing archaeologist grandfather. His research draws her into places no record can explain—and evidence of a civilization whose understanding of nature was far ahead of its time.

ITIHAS + RAAH

ITIRAAH is born from Itihas and Raah—the path of a Yatra through what was left behind.

The player’s approach

How you play

Knowledge drives progression.

  1. 01 Explore Enter forgotten places
  2. 02 Observe Read environmental clues
  3. 03 Understand Discover how the place works
  4. 04 Solve Restore or manipulate its systems
  5. 05 Uncover Reveal the next part of the mystery

Each environment explores different ideas and systems. The core approach remains the same.

Development

Playable Prototype

Before expanding ITIRAAH into a full game, we built one complete playable sequence to test its core ideas together — exploration, observation, environmental puzzles and discovery. That sequence became the Cymatics Hall.

The Cymatics Hall

The Cymatics Hall

A place built to be heard as much as seen.

Here, sound is more than music. Learn how the Hall listens — and the space begins to answer.

The Cymatics HallPlayable prototype · Unreal Engine 5

How the Hall plays

01 · Read

Read the clues.

Murals reveal how the Hall works.

02 · Solve

Put knowledge to use.

Apply what you learn to its mechanisms.

03 · Reveal

Watch the Hall respond.

Each solution transforms the space.

Architecture is gameplay.

The Hall is the puzzle — progression comes from understanding how its clues, channels, instruments and mechanisms connect.

Inspiration

Where the idea began.

ITIRAAH began with a desire to imagine a fictional civilization rooted in India, but free to develop an architectural language of its own.

The Cymatics Hall grew out of that search. Monumental architecture came first; then musical stone pillars and temple acoustics opened a new direction. As other ideas — form, sound, water, light and geometry — came together, the Hall began to take shape.

Kailasa Temple at Ellora surrounded by the excavated rock mass
01 · MONUMENTALITY

Architecture at an extraordinary scale.

Kailasa Temple · Ellora

Carved from a single rock mass, Kailasa became a reference for the larger-than-life scale we wanted ITIRAAH’s forgotten spaces to carry.

Two contrasting carved pillar profiles from Indian temple architecture
02 · FORM

Form that suggests purpose.

Pillar studies · Indian temple architecture

Intricate profiles, layered forms and repeating rhythms inspired an architectural language that can be read — where structure and pattern begin to suggest connection, purpose and hidden function.

Musical pillars within the Vitthala Temple complex at Hampi
03 · RESONANCE

When architecture can be heard.

Vitthala Temple · Hampi

Musical stone pillars showed us how architecture could be experienced through sound as well as sight — one of the sparks that led to the Cymatics Hall.

These places are inspirations, not reconstructions. The Cymatics Hall is an original fictional creation built from those observations and pushed into something new.

Image credits belong to their respective owners.

KRITI
LOKA
The idea within the name

Two words that became
the name of the studio.

Kriti means creation. Loka means world.

We chose Kritiloka because those two words describe, very simply, what we wanted the studio to be about: creating original worlds of our own.

That is where Kritiloka began.

Founder
Sourav Kumar, founder and game director of Kritiloka Studios

SOURAVKUMAR

Founder & Game Director

10+ years in game development

LinkedIn ↗

Sourav Kumar is an environment artist and game developer with more than ten years of professional experience, including work with Rockstar Games and Avalanche Studios Group.

As Founder & Game Director of Kritiloka Studios, he leads the creative and visual direction of ITIRAAH, its world design, environmental storytelling and development in Unreal Engine 5.

The beginning

After more than a decade in professional game development, Sourav left full-time studio work to give ITIRAAH the time it needed.

What followed was more than a year of quiet independent development — building the playable prototype, defining its world and gradually shaping the ideas that would become Kritiloka Studios.

Contact

Kritiloka begins with ITIRAAH.

hello@kritilokastudios.com